TH8 Update: Thwarting Chaos

BoTox is bigger flip-flopper than....

BoTox is a bigger flip-flopper than….

In a recent podcast I considered collecting data in order to determine how frequently TH8 squads three star all opposing TH8s in clan wars. I have decided against pursuing the study because, frankly, it’s not worth the work.

Besides, we don’t need the study to tell us that sometimes your TH8 squad will be able to clear their counterparts, and sometimes they will not. If Onehive Genesis has encountered a single TH8 base that wasn’t three starred by their squad of TH8s, then common sense says that the rest of us are bound to encounter the phenomenon more frequently. Even if we did the study and it revealed the chances of success expressed as a percentage, this would not be actionable information because, regardless of math, your TH8s should always try their best!

My next statement will shock you: In clan SOAZ, the question has become moot because we are not giving our TH8s the opportunity to clear all TH8s!

Sounds crazy? — Allow me to explain.

ONE TH10 ATTACK or THREE TH9 ATTACKS? 

End of wars feel hectic? Thank TH8 Chaos.

End of wars feel hectic? Thank TH8 Chaos.

Consider this question: If it were possible, would your clan trade three low TH9 attacks in the first hour of war in exchange for one TH10 attack in the final hour?

Obviously, the TH10 attack is more valuable. Right?

[Hint: scarcity breeds value. Your clan probably has many TH9 attacks to choose from, but only a few TH10 attacks. If a TH9 whiffs, there are plenty of substitutes to try again. If a TH10 whiffs, there might be no second chances.]

So how come most clans choose low TH9 attacks? That’s right: most clans either choose three TH9 attacks in lieu of the TH10 attack, or they fail to make a choice at all, which has the same consequence as choosing the TH9 attacks!

This realization struck me out of the blue last night as I watched our newest member’s attack go to waste in the final moments of our war.

This is deep stuff, but allow me to explain my aha moment….

WHEN GOOD IS GOOD ENOUGH

In a slump? Upgrading hero? You might be looking at an expendable TH9 attack.

In a slump? Upgrading hero? You might be looking at an expendable TH9 attack.

Like most people, I’ve always believed that a “mini-goal” for your squad of TH8s should be to clear opposing TH8s. This holds true for small clan wars. Ideally, this belief should hold true for larger clans as well. But, in reality, operating at that level of efficiency comes at a huge cost in the form of lost time.

In our first confab we discussed the fact that organizing a clan war with forty participants feels twenty times harder than organizing a clan war with twenty players. It is a huge organizational challenge and frankly, a general pain-in-the-ass.

Here is my epiphany: Investing the time it takes for TH8s to clear their counterparts is not worth it. 

Gaining war stars at the bottom creates a positive domino effect that spreads up the map. The flip side to this phenomenon is that wasted time creates a different kind of domino effect: chaos. This chaos results in the top attackers having the least time to prepare for the most important moments. These are the clutch attacks that make or break wars.

Shouldn’t the high-level critical attacks be given the most time to study and prepare; not the least?

Instinctively, guys like me want every attack put to its highest use. But worrying too much about TH8 attacks is like fretting over crumbs on the floor while a giant cake is on the table. Investing precious time to be perfect isn’t always worth it, at some point we need to accept when good is good enough in order to focus on more important things.

TAKE-AWAYS

After reflecting on all the discussions of the past few weeks, here are my take-aways:

  • High TH8s can be a challenge for other TH8s to three star.
  • It is not worth investing large amounts of time so that these difficult TH8s can be attacked multiple times so that they might be cleared by other TH8s.
  • To thwart chaos it is wise to let low TH9s crush the hard TH8s at the outset–which they might have ended up doing anyway, no matter how much time TH8s were given.
  • Thwarting chaos means the tactical situation of the map is clearer sooner, which gives TH10 attackers adequate time to prepare their clutch attacks.
King-Kong size change in thinking.

King-Kong size change in thinking.

I cannot emphasize enough how big this shift in thinking this is for me. It is a major flip-flop, directly opposed to the fundamental belief that every TH9 attack on a TH8 is a failure.

I now believe, for large wars, that the marginal benefits of optimizing all TH8 attacks are extremely low. Expending low TH9 attacks early in order to give the highest players a clear picture of what’s left on the map, and adequate time to prepare, is a wise trade-off.

I’ve heard many clan leaders complain, “we just want our TH8s to attack faster.” We all recognize it is a problem, but until now, I don’t think I fully realized how big the problem is. Wasting time to optimize the lowest attacks is literally like trading a precious TH10 attack for fungible TH9 attacks.

Soaz is about to make the gutsy move of testing these theories. Every General is familiar with the concept of expendable troops. Tonight, we will sacrifice six TH9 attacks early to obliterate hard TH8s and the time wasting chaos that accompanies them. As a result, high TH9s and TH10s will have more time to work on three starring bases higher on the map.

That is our plan, anyway. Stay tuned to find out if works….

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